21/06/2011

First Killa Kan

Click to enlarge
No Waaagh is complete without some Killa Kanz so I have some to and I just got the first one done. I really love these models and they are Orky to the max I think. Full of little detail and a lot of different parts to mix and match.

I want my vehicles and armour bits to look like rusted old metal that used to be bright yellow. A bit like the background image of my blog. To create that look I painted it golden yellow and added rush and weathering layers with dark flesh. I used the sponge technique the most because I like the result the best but I couldn't reach everywhere with tha sponge so I had to do a lot by brush as well.


All and all this model took me three weeks to complete but that said I didn't have a lot of painting time in the past few weeks.


Click to enlarge

Here's a shot of the complete model. As you can see it has a close combat weapon and Grotzooka. I really like the detail on the grotzooka and the idea behind it. hurling pieces of scrap towards the enemy can have quite devasting results. (so I have heard) . I haven't had time to play this model so I have no idea if it's any good.


Here's a shot of the close combat weapon. I like how it turned out but I think I should have added more scratches. looks scary anyway..


And on the left you can see the Grotzooka side a bit better. If you want to see all the little details and the effect the special crackle paint had that I used on this model then have a look at my earlier article on A Cracking Crackled Paintjob.

01/06/2011

May Round Up

Another month has come and gone. After a very slow blogging month in April I picked up and started posting again although I didn't post as many articles as I would have liked. I only managed to post 10 articles but I must say that I think there were some great articles. Unfortunatley none of my articles got picked up by the bigger blogs out there so no new followers and hits that way.
The articles I really liked and think would be usefull to every wargamer out there this month were:

Painting a Cracking Crackled Paintjob.I found a new product in a scrapbook shop that creates a stunning cracked paint effect so I wrote this article about it.

Undercoat tutorial, not just for beginners. In this article I show some of my undercoatd techniques. Even if you've been a wargamers for years you might still get some usefull tips from this article.

'Ard Boy conversion and 'Ard Boy paintscheme. these are two articles that I had a lot of fun with. The first one is an article on turning a normal Ork Boy into a proppa 'Ard Boy and the second article is me painting up the 'Ard Boy from the first article.

So with these articles and the help of google I managed to get 2.106 pages views and 9 new followers. Last month I said I'd like to get to 70 followers and I nearly made it with the 69 followers i have now. So I'd like to thank all new followers for signing up and hopefully june will bring me a few more followers,...let's aim for 75 followers.

For next month I have some good content lined up. A lot of it will be Ork stuff since that's the new army I'm working on now. Last month I assembled and undercoated over 100 infantry models and they need to get painted. I will also resurect Fantasy Friday and put together 1 or 2 tutorials so stay tuned.

Seb


Solution Blogger Problem


Click to enlarge
 Many of us are having a problem when commenting on other blogs. No matter what you do you can only comment as anonymous instead of your own username.

The solution is simple and effective and untill they get their finger out I suggest you log out of blogger, then go to the log in screen and see if the "stay logged in" box is ticked. If so untick it and log in manually. See example on the left. (sorry the pic is in dutch but you get the idea)

Whe you have logged in like this you can comment on other blogs again.

This work around is a bit crap but it works. spread the word because blogging without comments is no fun..

28/05/2011

A tale of 4 gamers

At the moment I'm finishing my models for my "Tale of 4 Gamers" mission. Me and three others ('duh) of my gaming club picked up the gauntlet. Basicly what it means is that the four of us want to start a new army and this is a good way to keep motivated.

As you can see on the picture on the left there are three players who will start a new army that is just released. Two guys are going to start a Dark Eldar cult and one will have a run with the Grey Knights which leaves me starting a new army with the oldest codex and models...



For those of you that have never heard of "A tale of 4 gamers" before I shall explain the concept a bit. It basicly boils down to this; you paint a certain amount of models per month, play at least one battle per month and can score extra points for added objectives. A great way to build up an army and keep motivated along the way.

We have agreed to a monthly paint score of either 10 infantry models or 3 40mm or small flyer bases, or 1 vehicle. We should also play a battle and we can score extra points for the win and a battle report. Then there are points to be scored for objective markers (max 5) and fluff. (1 page).

You might think that the number of models is quite low but for four adults all with a job and family I can asure you that it can be hard to meet this deadline every month.

Then let's have a look at the competitors:
-Let's start by saying that I'm the absolute NOOB here. (Orks)

-Mr.M (Grey Knights)is a long(long long) time player of 40k and warhammer fantasy. It's always good to have him around when your playing a game because this guy is a walking rulebook and knows the stats by head.

-Mr. R (Dark Eldar) is a fanatic gamer and just recently opened up his Games Workshop Store as a shopmanager. I think he has started every army but I can think of very few that he has finished.This should be a good way to keep him going.

-And last but not least there's Mr. B (Dark Eldar) who has also been in this hobby for many years and has already collected no less then 3 Golden Deamon trophies. He is looking to add 1 more to his prize cabinet and the Dark Eldar have some stunning models that might give him the edge.

Our first deadline is the 31st of May so by then I'll post again to show you what we all did in our first month.(that is if I get their permission to post it)

Seb

27/05/2011

'Ard Boy Paint Concept

Click to enlarge
 I've had an extremely bussy week so I didn't get round to do much painting. I did however manage to get some warpaint on my 'Ard Boy. (that sounds odd and a bit dirty...)
So anyway, you might have seen my earlier post on the 'Ard Boy conversions but if you have not you can have a look here. I want the "Ard Boyz to look "proppa 'Ard" so I stuck some extra armour plates on him and gave him an old german WW2 helmet of which I have plenty so I can do about 20 Boyz like this. I didn't do much else to him because in the codex it says an 'Ard Boy is like a normal Ork Boy only with a lot of extra armour plates which confer a 6+ armour save to a 4+.
So on with the painting. If you haven't seen any of my other Orks you should just trawl my blog for a bit and you'll find some. I like the "Bad Moons"so my paint scheme is based on that clan. I use sunburst yellow and a lot of rust for the general look of my army so the 'Ard Boys fit within this scheme perfectly.

Unfortunately my camera doesn't seem to pick up the different shades of skintone but I use Gretchin green as a basecolor and after a wash with devlan mud I work that up with bleached bone/gretchin green and a faint highlight with rotten flesh to top things off.
I Didn't go all out on the clothing, Just a simple highlight and a wash. On models that will have to stand out in an army I would put more effort in but as it stand I have about 100 infantry Orks left to do and this one already took a couple of hours. To speed things up when I start batch painting these I did cut some corners but I still think it looks nice enough. Like with all my bases these guys will also stand on a pile of rubble and rust. Making these bases alone costs me a lot of time and making a unit of 10 will cost an extra hour or so.
I can't wait to see 20-some of these guys running across the battlefield..

Seb


20/05/2011

'Ard Boy test model

No Ork Army is complete without an 'Ard Boy regiment so I saved up some bitz from my 7 boxes of Boyz and put together a test model. An 'Ard Boy is a normal Ork Boy but then with added armour plates that confer a 4+ armour save. I took an old german WW2 scale model helmet and cut the head so it would fit and then glued a spike from the Chaos warriors sprue on top of it. I Also added some plastic card armour plates to the shoulders and leg. 
I like the way it looks now and I think it will stand out from the normal Ork Boyz as I'm hardly giving them any armour anyway. I do plan on added a front armour chast plate on other 'Ard Boyz but this model already has one anyway.

I'm currently putting about a 100 infantry models together for the new army so I can't wait for them all to be ready and undercoated so I can concentrate on painting them all up.

ps. yeah, I still have to remove a lot of moldlines on this model...grrr. I'm having moldline nightmares...



Seb

16/05/2011

Kill Team , 1st games with Orks

Yesterday I had my first game playing with Orks. We played a couple of Kill team games at my local gaming club. I think Kill Team is a good way to get started with a new army. You can take 200 points of miniatures, they don't act as units but as individual characters. If your Kill Team falls below 50% of it's starting figures (not points) you have to take a leadership test. If failed you lose the game. very easy, quick and fun to play.



Game 1: Orks vs Orks (200 points)

My first game was against a fellow Ork player who actually played Ork Kill team a good couple of times before and was still undefeated at our club. A tough nut so to speak.

His list was;
-5 biker boyz 
-10 slugga boyz with big shoota and a nob

My list was:
-5 Nobz with various layout like Powerklaw,big choppa, kombi scorcha and 2 vannila nobz all 'Eavy armour
-10 gretchin plus runtherd with grabba stick.

Deployment
He won the roll off and got to go first and he deployed his forces in the north east table quarter. his bikes split up ready to roll in. 8 of his boyz on the right and 2 (1 big shoota) on the left.

I deployed all my gretchin on the right of my table quarter hoping to get them in good (4+) cover and 2 nobz on the left.I put the one with the powerklaw on the left to deal with the bikers.my big choppa and kombi scorcha on the right to take out some boyz.

Round 1
In his first turn he moved up his boyz and bikes to line them up propperly and he took some shots at me. Because I was spread out and in good cover and he rolled terrible on his 'to hit' rolls I only lost 1 Nob.
In my turn I just moved all my gretchin in cover and a little closer and my nobz out front.My shooting didn't go too bad and my gretchin took out 2 boyz.

Round 2 & 3
I'm not completely sure how turn two went but I remember him shooting at my gretchin on the righthand side and killing 1 gretchin and on the left he shot at one of my two nobz and wounded 1. After that I returned fire with my gretchin and moved all my nobz to charging distance. The kombi scorcha killed 3 boyz, my gretchin 1 boy and on the charge i killed his Nob and a bikerboy.
In turn 3 he passed his first leadership test so the game went on. he killed 1 nob on the left and the two nobz on the right. on the left I killed one more Bike but lost the last Nob.

Round 4
This round he had to pass his leadership test again because his total surviving figures had dropped below 50% and this time he didn't make it handing me the victory and with that my first win the very first time playing Orks.
Post game thoughts
My opponent had been a bit overconvident with his shooting. He knew I had never played my orks before so I think he thought it was going to be a roll up. afterwards he admitted that he should have drove his bikes around denying me my very valuable 4+ cover save on all those gretchin.
My gretchin were a vital part of my strategy, they are cheap but high in number so because I kept them alive for so long I never had to take a leadership test. I focussed on his boyz first and because they were in the open and within shooting range I windeled them down quite easily.
My oppponent also lost two bikes because he charged my nobz with them and that didn't pay off at all and got them killed. My Nobz had 'Eavy armour wich was also vital in keeping them alive.


Game 2: Orks vs Space Wolves (200 points)

After my first game I played another guy from my gaming club on the same table with the same lay-out. He just started space wolves and this was his list:

1  HQ choice (I can't remember which) +powerweapon
10 Wolf guard with 1 plasmagun and 1 flamer 

I played the same list as the first game:
-5 Nobz with various layout like Powerklaw,big choppa, kombi scorcha and 2 vannila nobz all 'Eavy armour
-10 gretchin plus runtherd with grabba stick.


Again I lost the roll off to go first so he set up in the same table quarter as my first opponent. He put all his troops in a bunker and I deployed my forces the same way I did before.if it works once...... (it's no garantee it will work again...)
Round 1
This game was a little different because my opponent didn''t move but just started basting away from his bunkered possition. I tried my best moving from cover to cover to close the gap but I still lost a a nob.
The cowardly Space wolves hiding in their bunker.Their weapons have far superior range over the orks weapons so no need to move...
Round 2
My plan was to run with everything trying to close the gap and get withing range or charging distance. He took the bait and focussed on my large mob of Gretchin in the north whilst my 3 nobz in the south closed in. I did lose a lot of gretchin to a flamer and shooting and also 1 Nob and a Runtherd. I then returned fire with my remaining Gretchin and manage to kill 1 wolf guard.


Round 3
In the third round at became clear that I wasn't going to win this game. Although my Gretchin stood their ground and actually managed to keep the flamer wolf guard in CC. unfortunately my oppponent switched his fire to my Nobz sneaking up to the building and he manages to kill two.
In my turn the remaining nob strikes back. It's kombi scorcha again turns some opponents into piles of ash and together with the gretchins grotblaster I finally manage to shoot 5 wolf guard from the top of the bunker.

Round 4 & Post game thoughts

In his turn 4 absolutely nothing happened, he tried shooting but nothing happened and when it was my turn I had to test for my leadership first because I fell below half strenght and I failed and so lost the game.

Clearly the table was in his advantage, he hardly moved all game and just took pot shots at my troops windling them down before they could get to them. I wonder what would have happened if I just kept out of range for the first couple of turns but my intention was to learn about the Orks. I must say that the Gretchin were again doing a great job. But I think my nobz only made 1 cover save all game and I lost them pretty quickly before they could do anything.

Game 3: Orks vs Space Wolves (200 points)

The Space wolves player wanted to have another go because he wants to get to know his army a bit better too and so we set up the table a bit differently and put the bunker in the middele so he couldn't take it first turn. I didn't take any pictures but believe me when I say that this game was the total opposite of the first game. I had him moving towards cover but managed to catch him in CC and tabled him by turn 3. The picture here on the side was the last wolf guard in CC with thee Nobz and a Runtherd. just seconds before it went down.
So in the end not a bad score winning 2 out of 3 games when I play with Orks for the very first time. I learned a few things and it was fun to play a short mission like this.

Boss Scrapsmacka can be pleased, all the enemies have been defeated... and If I would have lost I would have won anyway like a true Ork...

Weez keepin da scrap boss!


Seb