01/12/2011

Ork Battlewagon WIP 3


My battlewagon is nearing it's completion. Yesterday I finished the overall battle damage. It might seem pretty straight forward but it was really time consuming. I'm really happy how it turned out although I'm still a bit bummed about the army painter primer. It's obscuring details because it's on too thick.
After I took this picture I realised I still need to paint the glyphs on the door and I want to add some more details on it by making a flagpole where the periscope should go and I want some trophy's dangling from the sides. More pictures to come later.

For now I'm calling it and I'm back on infantry models again.



Cheers,
Seb

29/11/2011

New Blogger Network

Today I was contacted about a new Bloggers network called the "Tale of painters". There are already some other blog networks out there but that doesn't mean there isn't room for one more. Personally I like Ron Saikowski's "From the Warp" the best but I'm looking forward to the content ToP will bring us because it is run by no less then three painters/bloggers which all produce great work.Stahly, Sigur & Garfy are all well known guys who have put their models on several different forums before and it's great to see them joining forces. This can only be a good thing.

I had a browse through their new blog and it is already crammed with quality posts. I'd like to ask you to have a look for yourself and if you like support them by joining the network.

Click here: Tale Of Painters

Cheers,
Seb

09/11/2011

Ork Battlewagon WIP 2

Not a huge update if you look at the progress on the whole model but I spent a lot of time getting the look on the undercarriage , wheels and tracks just right. I wanted them to look rusty and banged up and I think I have achieved just that. I went crazy with my blister sponge creating the basic rust effect and drybrushed some boltgun metal over it. A little more drybrush over the areas where the orks would walk. I also painted under the hatch (open on photo's) and you can see this truck will not get a "Red Paint Job" but as a little joke it does have RPJ...



The colors I have used are: Dark flesh - fiery orange - lyanden darksun - boltgun metal - tin bitz - gold - mechrite red- chaos black - adeptus battlegrey - codex grey



I will add some dust pigments when the whole model is done as a finishing touch.

Next part to paint is the drivers cab/ cockpit...


Cheers,
Seb

07/11/2011

Ork Battlewagon WIP 1

Ork Battlewagon WIP
Two weeks ago I finally got my shipment in from Maelstorm. I had placed an order for an Ork Battlewagon and I had to wait 3 weeks for it to arive. In those three weeks I had plenty of time to think about what kind of color scheme I would paint it and what it should like like. I decided on an all Yellow Battlewogon but with loads of rust and battle damage.

I'm painting the wagon in stages because it's easier to handle and paint that way. I've assembled it so that I can take everything of if I decide to go "open topped" or full armour with battle canon.I can take everything off and change it to fit the specifications on my army roster.

I have also added some armour plating above the rear big shoota's to give them some more protection. I just think it looks better this way instead of the big gaping holes in the sides and top.

As you can see some parts are still in the armypainter yellow undercoat and some part are already painted. It was the first time I used an army painter colored primer and probably the last. Yellow is a hard color to paint and the primer didn't cover properly in some areas and was too thick in other areas. I went over with a can from the DIY store and painted lyanden foundation over that and finished it off with a layer of watered down golden yellow before I started the weathering.

Still need to do the Tusks.....

The reinforced ram will probably not get used a lot because I want to go for a "deff rolla" but it was great fun painting it up. The bad moon icon on the front was done "free hand".



Cheers,
Seb

03/11/2011

'Ard Boyz Concept part 2

Ork 'Ard Boyz
It's been a while ago that I published my first 'Ard Boy concept here on my blog and now I'm back working on that project again. I got loads of possitive feedback on my first 'Ard Boy so now I am working on the other 10 Boyz in armour.I aim for a unit of 12 (11Boyz and 1 Nob) so I can put them in a trukk and hurl them acros the battlefield straight into the enemy lines.I recently finished the Nob so now only the normal boyz to go. They all get a WW2 German "Stahlhelm"(helmet) with a spike on top(WW1) and lots of armour plates. I recently played the "Space Marine"game and that featured some 'Ard Boyz wearing shields so I want to give halve the unit shields as well to make them look even more distinctive on the table,

'Ard boyz are just regular Ork Boyz but with a keen eye for metal scraps lying about. They collect them and use them as armour plates. Not exactly mega armour but it gives them a 4+ armour save which is a lot better then the normal Ork Boy T-Shirt save. You can only field one unit of 'Ard Boyz in your army so therefor I'm aiming at a unit of 12 first, if they work really well I can upgrade them to 20 and put them in a Battlewagon but I don't think a bigger unit would work because they would have to get across the battlefield on foot and there are too many nasty AP4 weapons. Close combat is where they need to be and the need to get there asap!

Cheers,
Seb

01/11/2011

Zagstruk and his Stormboyz

I've been working hard lately, the problem is that I have been working on about 6 different projects and I haven't kept track of my progress here on my blog. Now it's time to change that and in the coming week I'll post some updates.

First off are my Stormboyz and their boss. Boss zagstruk was my first finecast model and I didn't really enjoy the experience. A lot of bubbles and bend stuff that needed to be straight. The model itself is a great sculpt and a joy to paint all the details. Zagstruk has red armour but to make him fit in with the rest of my army he and the stormoyz now have yellow armour and a lot of rust effects.

I have 15 Stormboyz but so far I have only painted 5 a 100% and 5 for about 50%, the last 5 are still in the box. I hope you like them, I tried to put as much character in each model as I could. Let me know what you think.



Seb

02/10/2011

Space Marine Review


Chaos Lord Nemeroth

Recently I have been suffering from a paintersblock. A unit of Ork Stormboyz have been sitting half painted on my desk for ages. Hence the lack of posts here on my blog. So when I saw the latest THQ-Relic video game release "Space Marine" I thought it would be a nice way to get some 40K flavour and inspiration. I have played Dawn of War, Company of Heroes and Dawn of War 2 which are all from the same company as their latest release. I loved the first two games but was really let down by DoW2, it simply wasn't my thing but I still play it sometimes to get that 40K feeling. The enviroment in the game is stunning and overal I think the game looks pretty solid. Because I only had one slightly negative experience with THQ so I thought I'd bust my wallet to get the game.


Now for those of you that have been living under a rock, "Space Marine" is a third person shooter set in the 40K universe. You get to play a campaign as Captain Titus from the Ultramarines or play an online multiplayer game.
Captain Titus overseeing the IG defences
Let's start with the single player campaign. At first you have to get used the the third person camera view but once you hack and slash your way through the first wave of Orks you get used to it. At first you only get a bolterpistol and combat knife but as you progress you get to have a go with all the space marine weapons you can think of. My personal favourites are the Stalker Boltgun, Lascanon and Stormbolter but blasting away with the meltagun can also be a lot of fun. The close combat weapons like the chainsword, power axe and thunderhammer all work in the same way but each does a bit more damage then the previous.

The Ork Warboss
Now without spoiling the storyline for those of you that still want to play the campaign I can say that the storyline is pretty predictable but fun. In this game it isn't about the story or interaction with other characters, it's about killing as many xenos as possible and there are a couple of cool ways to do that. For each enemy you kill you get some xp-points and when you have enough you can unleash your "Fury". It either let's makes you ultra strong in close combat or gives you a kind of matrix effect bullit-time so you can pick off your enemy's one by one in slowmotion with your gun of choice.The other cool thing to finish off your enemies is to first stun them in close combat and then kill them with a special move like we first saw in Mortal Combat.The extra benefit you get from that is that your lifebar will fill back up when you're wounded if you use these special combo's.

Stormboyz on the attack
The campaign was a real blast to play through and takes you through different levels and setting. The game was never really hard but when you die you get to respawn at a save point that is never too far back. It also has a couple of different levels between the normal "shoot'em up"levels where you fly on board a Valkery or ride on the back of a train. The last level when you face off with Chaos Lord Nemeroth is also something different as well and I don't want to spoil it but the ending was a bit dissapointing to me. For me the single player mode was all about soaking up the atmosphere and looking at the cool scenery. The only dissapointing thing to me were the dead guardsmen lying everywhere but they all looking the same.

Then to the Multiplayer. This is where the game is a giant let down to me. I love playing MPG's like CoD Modern Warfare and Battlefield bad company 2 so I had high hopes for this game as I was going to be able to run araound as a Space Marine. But now that I have tried it a good couple of times I think I won't bother anymore and this is why:
1. You have to use steam....
2. There are only 2 MP gaming modes, seize ground and anihilation.
3. There are only a couple of maps to play on, I believe 4 or 5
4. You can't pick the game from a list, steam will find you a spot in some game.
5. It's lagggggggggy most of the times.
6. It get's boring pretty quick

Now I have a decent gaming pc and good internet connection but still I get very laggy games most of the time. I shoot someone in the head with my lascanon but instead of dying it disapears and the enemy pops up next to my and kills me... I really hate the the game fins me a spot in an ongoing game instead of letting me pick one that I like from a list that.

Now there is a cool feature called the customiser. You can play in multiplayer games as any of the main space marine chapters or you can create your own. If you want to unlock all the choices though you have to gain levels in the multiplayer game. Therefor you are very limited in your choices from the start. It's a fun feature for a short while and I liked to create a space marine simular to my own miniture DIY chapter but it's also a very confusing factor in the game. everyone in the MP is using different skins so it's hard to see if it's a thousand sons chaos marine, ultra marine or someones DYI customised skin.

All and all I think every 40K player should have this game but I think you shouldn't have it just now for top dollar/pound/euro. Wait for it to end up in the budget bin and get it cheap a couple of months from now. The game will still lool just as good and you'll have fun playing the campaign. The campaign is good but not hard or challenging so once you're done with that there isn't really anything left to play as I think the MP is just a pain in the neck.

My rating 5 out of 10 because half of the game (single player) was very good.

Cheers,
Seb