Zangali Battle report

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Finally it is here, the very first Battle Report of a skirmish game in Zangali. I am developing my own set of skirmish game rules based on my experiences with other rule sets and games. When I'm completely happy with the rules I will publish them here on the Blog, for now I will just show you the pictures and talk you through the mission without going into too much detail. If you have a question just let me know.

This is the first battle report I publish and i have spend quite a bit of time preparing a mission, playing the game en taking the pictures. However, most of the work went into creating a comic book style battle report. Let me know what you think, Do you like it and would you like to see more? Do you have any ideas to make it better, Do you have suggestions to improve on the quality? (keep in mind I'm no professional photoshop guru) please let me know, your feedback is very important to me.

How to read the battle report? You can just click on the first picture and if you click on the right hand side of the image it will load the next. This way you can read it as a real comic book. You will get a general feel of the game and how the turns went. If you want a little bit more information you can also read the text between the images. The text will have a number corresponding with the page number in the top right corner of the image.

Without further ado,... please enjoy "Zangali, mission 1 : Jungle Patrol"

1. It was still early in the morning when 2 HMV's with soldiers drove through the jungle. They were on their way to relieve their fellow soldiers guarding an check point near Nabali. There had been rebel activity in the region but it had been peaceful for the past two weeks.. all that was about to change.

The Northern Armed Militia had prepared an ambush and several groups of rebels waited for the soldiers. When the 2 HMV's were in sight the first rebel group fired a RPG at one of the HMV's. The HMV's armour is just too thick for normal bullets to penetrate so only the RPG had a chance to do any damage.
The RPG rolled a 5 to hit which was just enough, to penetrate RPG with Caliber 3 needs to roll a 4 to do superficial damage and a 5+ to penetrate the HMV's Armour(7). They roll a 4 and then roll on the damage table. The RPG has hit and blown a tire, the HMV can now only move 6"at most, the crew is stunned and have a +1 penalty to hit when firing for the rest of the turn and the next. Also the HMV's armour is lowered from 7 to 6.

The two HMV's both fire their .50 cal's at the group of rebels and manage to kill them all. Heavy firepower and at short range they are cut down easily.

2.in turn 2 the unscathed HMV takes the lead but fails to spot an I.E.D. In this scenario the patrol has to use this road and the Rebel player can place 1 IED. The player controlling the patrolling vehicles just has to hope the best of it. In this case the the IED was triggered when the vehicle was within range and a roll was made on the IED-table. The roll of a 4 means it is an anti vehicle IED (heavy) and all units within a 3" radius take a Caliber 4 hit. The next roll penetrates the HMV's armour and it blows up.

3. The HMV is taken out by the IED and all soldiers in the vehicle must make a "save test" on a 4+. All but one survive but have to take cover and go down.
When the soldiers have just pulled themselves together another group rebels jumps out from the undergrowth and start firing at them. Their RPG misses but their AK47's score two hits of which the soldiers fail to save one resulting in another casualty.

4.The soldiers are now in complete shock and fail their activation test but luckily there is another HMV to rescue them. The Vehicle moves slow but it's gun is still a fearsome weapon. The HMV moves in close and fires resulting in another three dead rebels and one fleeing the scene.
But the just around the corner another threat is lurking, like a tiger stalking it's prey a Toyota Technical fitted with a .50 cal and gunner lie in wait.

5. The HMV is caught by surprise and a storm of bullets hit the vehicle knocking out it's weapon (.50.cal). Meanwhile the one surviving rebel fails it's activation test and therefor continues it's run (flee) to the table edge. Just before he reaches safety (table edge) another group of rebels jump out of the jungle. They fancy a shot at the surviving HMV. Because it's armour value is lowered by the RPG impact they now have a chance of doing damage with their AK47's but their LMG is the only weapon with a high enough caliber to actually penetrate the vehicle.
The two surviving soldiers from the other HMV understand the threat and move in to cover the HMV.

6. In a brief but fierce exchange of fire the soldier prove that their training is giving them an edge over the cheaper rebels. The rebels spray wildly but only score 1 hit which was saved but the soldier manage to kill 2 of the three rebels making him run for the hills (flee).
The HMV now has no weapon to defend itself from the Toyota Technical so the sergeant makes his men get out of the vehicle and lay down covering fire.

7.The soldiers with their AK47's can penetrate the Toyota's armour of 6 and manage to do so. They take out the vehicle wit 3 penetrating hits. The driver is killed but the gunner miraculously survives. Dazed and confused he looks for his weapon. he then makes a charge towards the soldiers and even manages to kill 1 soldier. In the return fire the soldiers kill the last rebel with all their firepower.

8. With all the rebels killed or fleeing the surviving soldiers escort the crippled HMV to the table edge to finish the mission with a victory.

Here's an overview of the table on which we played this mission. The patrolling HMV's moved in from the right and had to get to the left hand side.

I hope you enjoyed the show. It was a blast playing this mission.


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